22 Jun 2001 - Mano

Finally I've got some spare time to retake the work... fixed
a big bug in setting parameters (the field didn't get redrawn
well); I wonder how could I miss it, but anyway thanks to
Tom for finding it...

25 May 2001 - Mano

So, time for the definitive release. I won't have much time
to work on GM, in near future, and it seems stable, yet - a
very desirable combination to make a final release! :) So,
here it is, with few changes from pre3 - just a more
`standard' behavior, and some .po updates. But here it is.
Have a nice day... :))

03 May 2001 - Mano

I've noticed a small bug in 1.0pre2, just after uploading
it: if one changes the theme, closes the dialog and then
re-open it, the OptionMenu won't show the current theme,
but the older one. Fixed without problems.
Stephane Genaud found another bug in sound loading; sometimes
it printed a failure message without a real failure. Fixed
this, too.
Finally, japanese translation is in! :) Many many thanks to
Akihito Komatsuzaki!!

02 May 2001 - Mano

Fritz Jetzek answered to my appeal for beta testers, and
made some interesting observations... I've worked to clean
the interface according to his suggestions, and now it's a
little bit more coherent.
Also, Abel Cheung sent me a traditional chinese translation,
and a screenshot of it... GREAT! :))

30 Apr 2001 - Mano

I noticed that ESound was requested to build... I think it
shouldn't, so I made it no more mandatory. If it's not
present, the game will build without any sound - nor any
item in the preferences window.

29 Apr 2001 - Mano

I've been busy in changing the theme structure for GM... I
meant to make a tar.bz2 archive of the files, in xpm format,
to be able to drop the GdkPixbuf requirement, and verify
them only once... but the program was *really* slow, and so
I left all how it was... ;) But I did all the same something
useful, so I'm merging it into 0.9.x serie... :))

22 Apr 2001 - Mano

After long, a bug has put out its ugly head, traced by
Federico Bianco - thanks to him! :) The game appears to
consider a double click as an additional single click, so
if you double-clicked, you'd end up with 3 clicks! This was
particularly annoying with right clicks...

01 Apr 2001 - Mano

I've added a new token placing method: now if you right-click
on a palette token, a token of the same color will be placed
on the first empty hole. Imediate, isn't it? Thanks to Heiko
for the idea, actually `stolen' by his QMM... a great game,
I'd advice it to you all!
Moreover, now help is smarter: when the game is installed in
the same prefix as GNOME is, it will use the GNOME internal
browser to browse the help file, instead of Netscape, and
displays every topic in the menu

26 Mar 2001 - Mano

Today I've worked on the theme validation routines... before
it kept verifying the themes each times the player opened the
preferences window; now it's smarter, for it generates a valid
themes list at startup, and checks for validity of a single
theme when player switch to it... it's lighter and faster than
before, and not quite less robust; it's still possible that
after starting the game a theme gets corrupted; it will be
still selectable, but the situation will be reported, and next
time it won't be selectable anymore. Not an ugly tradeoff...

25 Mar 2001 - Mano

Craig Dickson found a major bug, and actually made quite a
lot of the fixing job; passing from 0.7.8 to 0.7.9 or laters,
his GM crashed... I had done a big mistake in the theme
checking routine, so it continued to check for the ABOUT
file of the wrong theme... fixed now. And this finally
solves the `0.7.8-0.7.9' bug...

22-23 Mar 2001 - Mano

Worked hard on the board drawing routines; they were (the
function osteo[b|c]last) really untidy and inefficient,as
everytime the game parameters changed, it redrawed the *whole*
window... now it simply redraw the parts that need to, and it
should be more efficient... even if it's surely longer.
Also, this allowed me to easily implement the saving of the
current color; this means that now when you save a game, it
will be restored in every detail, *exactly* equal to the one
you left. Enjoy... :)
In addition, added session management: when you shut down
GNOME and bring it up again, you'll get the very same game!
Finally, a very nice surprise to find in my mailbox the
spanish and slovak translations... heyhey, that's cool! :)

21 Mar 2001 - Mano

Heiko Noordhof found an huge bug: for some reason, his system
(a SuSE 7.1) didn't link against ESD libs, thus reporting
errors and breaking the building process. I've added explicit
detection, and now it works nicely; but maybe it's time to
update the config files...

20 Mar 2001 - Mano

I've added two more `advanced' rules: now one can choose to
make the program generate rows to guess that are only composed
by different tokens; moreover, now one can leave `holes' in his
guessings, making it easier to develop a guessing strategy.
The rule set should be complete, now... :)

19 Mar 2001 - Mano

Reprised to work after a forced pause caused by my birthday
party and a bad flu :(... I've had a nice surprise, tough:
Hermann Beckers sent me german locales... that's cool! :)
I found a bug: when saving the defaults, the saved value
for infinite rounds wasn't the selected one, but the current
used in game. Fixed now.

15-16 Mar 2001 - Mano

Worked to fix a bug found by Ingo Ruhnke and another found by
Marco Cova; I couldn't reproduce neither of them (a segfault
at start and a problem in generating the field for the first
play), but in some way we managed... Thanks to them! :) 

12-13-14 Mar 2001 - Mano

Worked on the graphics, and documentation; I've finished the
nice optimization work begun in 0.7.9, and added the docs.
Finally! :) Marco have made a great work,with code and docbook,
to allow this! Thanx to him! Now GnomerMind is a quite mature
project, and we are ready to release 0.8.0, just a couple of
bugfixes...

11 Mar 2001 - Mano

Anf!:)After three days, 0.7.9 is ready... and this is IMHO
the most innovative release of all, tough the user won't
probably notice it... :))

Please notice that if you'll switch to 0.7.9, to return
back to 0.7.8 you'll have to delete your ~/.gnome/gnomermind
file: infact, the default theme name has changed a little,
and if in the old file there was the old name as default, it
won't be recognized...

09-10-11 Mar 2001 - Mano

I've got a full TODO, so plenty of work... ;)

08 Mar 2001 - Mano

Today I've puffed the dust off of the good old GIMP, and
designed a new theme... I like the game Pingus very much, so
I've taken inspiration from that... how do you like it? :)

07 Mar 2001 - Mano

I've installed GLib and GTK+ 1.2.9, and found, with my great
disappointment, that GM doesn't work with them... >:( Well,
nothing particularly serious, I've fixed the bug. Fixed also
several other problems (I've not tried the 0.7.0 SO completely,
I fear... <:)
Also added popt commandline parsing, but it's still to test
and clean a bit... Added also the possibility to play on infinite
rounds; this is the last major feature I planned to add (hmm..
point rating??), so now I'm happy! :)

05 Mar 2001 - Mano

Today I've worked on the `save and exit' feature... planning
to add also session management... 0.7.0 is ready!

04 Mar 2001 - Mano

Finally finished theme support, and added it. Marco helped
me very much fixing a serious bug that forbade me to make
it work...Now,I hope to do some themes soon.Time 2 GIMP!;)
Also added sound events; thanx to Alberto for creating them!
Another bug fixed: when closing the solution window with the
`X' button, it would destroy, not hide... 

03 Mar 2001 - Mano

Theme support almost working; Marco found and fixed a bug
that used to occour when changing a key binding; the old
key remained displayed, even if the binding was changed.

28 Feb 2001 - Mano

I've begun to work on theme support.

24 - 25 Feb 2001 - Mano

Working on a bug found by Heiko Noordhof that crashed
IceWM 1.0.6 when changing game parameters. Seems IceWM
has troubles when working with hidden windows... rudely
fixed it, but I'm working on a better fix. Now it keep
traces of all the tries you do; this will be the substrate
for future improvements. I think I will make 0.6.1 soon.
Ah, added dutch i18ns by Heiko himself...

23 Feb 2001 - Mano

Marco joins in writing the code... now nice icons are
displayed in the minimized app's bar, and this requires
gnome-libs at least 1.0.59. It checks for that. Added
french and swedish i18nisation by Stphane Genaud and
Christian Rose... I think that 0.6.0 will be the last
version before beginning to work on theme support!

21 Feb 2001 - Mano

Woha, finally I managed to implement keyboard config...
I'm ready to release 0.5.8; it is a 'pre-pre' of 0.6.0,
because it needs *much* testing and optimization in this
last part...

20 Feb 2001 - Mano

Time for another major release in a couple of days! :)
Following Tom's advices, I changed the behaviour of the
program when making a move; now you can decide to drop
the token after each move or not. I worked also to the
key bindings, and added them (`0'-`9', `q'-`y', space).
All the `reset' options ask now for confirmation, and
this can be configured, too. Made also some graphic
optimization, removed some unused stuff and switched to 
gtkfixed to store the table; this means more direct
layout managing for me, and the window dimensions aren't
fixed anymore.

19 Feb 2001 - Mano

Made some corrections & cleanup to the listings; fixed
a bug: when pressing ctrl-n with the solution window
shown, it didn't hide! Thanks to Tom Cato Amundsen...
Added also the GM icon to the RPM packages. Nice! :)

18 Feb 2001 - Mano

Changed the `engine' behind the pixmaps: I've passed from
ImLib to GdkPixbuf. It allows me to do some nice things
in a lighter way, and that's what I wanted more!!:)I've
found and corrected a bug: when the solution window was
closed manually, it was destroyed, so the next time it was
to be shown, the game crashed. Also some cleanup of the code,
but not as much as I feared...

17 Feb 2001 - Mano

First important feature update for 0.4.9. See ChangeLog;
this will be the last release before 0.5, and I plan to
make some code cleanup. It seems slow. Bug report needed...

14 Feb 2001 - Mano

Thanks to Marco Cova for signaling that 0.4.1 files
were corrupted... now these aren't, and yes, I made
many mistakes in the email address... Now fixed. I
have also improved the fix for the segfault yet
corrected in 0.4.1. Happy St.Valentine! :)
Released 0.4.2.

13 Feb 2001 - Mano

Released 0.4.1; just a minor update to correct some
errors in the info files, and to fix a segfault...
Many thanx to Christopher Gabriel! Also added a
spec file; from this version, RPMs are available.

08 Feb 2001 - Mano

Version 0.4 released. The first `stable' version,
not fully-featured as I would like to, but a good
game, IMHO!:) See TODO for future plans, and
ChangeLog for (guess what?) a change log.
