| addRenderable(Renderable *pRend, ushort priority) | Ogre::RenderQueueGroup | |
| clear(bool destroy=false) | Ogre::RenderQueueGroup | |
| getIterator(void) | Ogre::RenderQueueGroup | |
| getShadowsEnabled(void) const | Ogre::RenderQueueGroup | |
| mParent | Ogre::RenderQueueGroup | [protected] |
| mPriorityGroups | Ogre::RenderQueueGroup | [protected] |
| mShadowsEnabled | Ogre::RenderQueueGroup | [protected] |
| mSplitNoShadowPasses | Ogre::RenderQueueGroup | [protected] |
| mSplitPassesByLightingType | Ogre::RenderQueueGroup | [protected] |
| PriorityMap typedef | Ogre::RenderQueueGroup | |
| PriorityMapIterator typedef | Ogre::RenderQueueGroup | |
| RenderQueueGroup(RenderQueue *parent, bool splitPassesByLightingType, bool splitNoShadowPasses) | Ogre::RenderQueueGroup | |
| setShadowsEnabled(bool enabled) | Ogre::RenderQueueGroup | |
| setSplitNoShadowPasses(bool split) | Ogre::RenderQueueGroup | |
| setSplitPassesByLightingType(bool split) | Ogre::RenderQueueGroup | |
| ~RenderQueueGroup() | Ogre::RenderQueueGroup |
Copyright © 2000-2005 by The OGRE Team
Last modified Sun Nov 20 12:38:39 2005