| _updateFromShadow(void) | Ogre::HardwareBuffer | [virtual] |
| copyData(HardwareBuffer &srcBuffer, size_t srcOffset, size_t dstOffset, size_t length, bool discardWholeBuffer=false) | Ogre::HardwareBuffer | [virtual] |
| getDataPtr(size_t offset) const | Ogre::GLDefaultHardwareVertexBuffer | |
| getNumVertices(void) const | Ogre::HardwareVertexBuffer | |
| getSizeInBytes(void) const | Ogre::HardwareBuffer | |
| getUsage(void) const | Ogre::HardwareBuffer | |
| getVertexSize(void) const | Ogre::HardwareVertexBuffer | |
| GLDefaultHardwareVertexBuffer(size_t vertexSize, size_t numVertices, HardwareBuffer::Usage usage) | Ogre::GLDefaultHardwareVertexBuffer | |
| HardwareBuffer(Usage usage, bool systemMemory, bool useShadowBuffer) | Ogre::HardwareBuffer | |
| HardwareVertexBuffer(size_t vertexSize, size_t numVertices, HardwareBuffer::Usage usage, bool useSystemMemory, bool useShadowBuffer) | Ogre::HardwareVertexBuffer | |
| hasShadowBuffer(void) const | Ogre::HardwareBuffer | |
| HBL_DISCARD enum value | Ogre::HardwareBuffer | |
| HBL_NO_OVERWRITE enum value | Ogre::HardwareBuffer | |
| HBL_NORMAL enum value | Ogre::HardwareBuffer | |
| HBL_READ_ONLY enum value | Ogre::HardwareBuffer | |
| HBU_DISCARDABLE enum value | Ogre::HardwareBuffer | |
| HBU_DYNAMIC enum value | Ogre::HardwareBuffer | |
| HBU_DYNAMIC_WRITE_ONLY enum value | Ogre::HardwareBuffer | |
| HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE enum value | Ogre::HardwareBuffer | |
| HBU_STATIC enum value | Ogre::HardwareBuffer | |
| HBU_STATIC_WRITE_ONLY enum value | Ogre::HardwareBuffer | |
| HBU_WRITE_ONLY enum value | Ogre::HardwareBuffer | |
| isLocked(void) const | Ogre::HardwareBuffer | |
| isSystemMemory(void) const | Ogre::HardwareBuffer | |
| lock(size_t offset, size_t length, LockOptions options) | Ogre::GLDefaultHardwareVertexBuffer | [virtual] |
| Ogre::HardwareVertexBuffer::lock(LockOptions options) | Ogre::HardwareBuffer | |
| lockImpl(size_t offset, size_t length, LockOptions options) | Ogre::GLDefaultHardwareVertexBuffer | [protected, virtual] |
| LockOptions enum name | Ogre::HardwareBuffer | |
| mIsLocked | Ogre::HardwareBuffer | [protected] |
| mLockSize | Ogre::HardwareBuffer | [protected] |
| mLockStart | Ogre::HardwareBuffer | [protected] |
| mNumVertices | Ogre::HardwareVertexBuffer | [protected] |
| mpData | Ogre::GLDefaultHardwareVertexBuffer | [protected] |
| mpShadowBuffer | Ogre::HardwareBuffer | [protected] |
| mShadowUpdated | Ogre::HardwareBuffer | [protected] |
| mSizeInBytes | Ogre::HardwareBuffer | [protected] |
| mSuppressHardwareUpdate | Ogre::HardwareBuffer | [protected] |
| mSystemMemory | Ogre::HardwareBuffer | [protected] |
| mUsage | Ogre::HardwareBuffer | [protected] |
| mUseShadowBuffer | Ogre::HardwareBuffer | [protected] |
| mVertexSize | Ogre::HardwareVertexBuffer | [protected] |
| readData(size_t offset, size_t length, void *pDest) | Ogre::GLDefaultHardwareVertexBuffer | [virtual] |
| suppressHardwareUpdate(bool suppress) | Ogre::HardwareBuffer | |
| unlock(void) | Ogre::GLDefaultHardwareVertexBuffer | [virtual] |
| unlockImpl(void) | Ogre::GLDefaultHardwareVertexBuffer | [protected, virtual] |
| Usage enum name | Ogre::HardwareBuffer | |
| writeData(size_t offset, size_t length, const void *pSource, bool discardWholeBuffer=false) | Ogre::GLDefaultHardwareVertexBuffer | [virtual] |
| ~GLDefaultHardwareVertexBuffer() | Ogre::GLDefaultHardwareVertexBuffer | |
| ~HardwareBuffer() | Ogre::HardwareBuffer | [virtual] |
| ~HardwareVertexBuffer() | Ogre::HardwareVertexBuffer | |