#include <OgreSceneQuery.h>
Inheritance diagram for Ogre::RaySceneQueryListener:

Public Member Functions | |
| virtual | ~RaySceneQueryListener () |
| virtual bool | queryResult (MovableObject *obj, Real distance)=0 |
| Called when a movable objects intersects the ray. | |
| virtual bool | queryResult (SceneQuery::WorldFragment *fragment, Real distance)=0 |
| Called when a world fragment is intersected by the ray. | |
Definition at line 312 of file OgreSceneQuery.h.
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Definition at line 315 of file OgreSceneQuery.h. |
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Called when a world fragment is intersected by the ray.
Implemented in Ogre::RaySceneQuery. |
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Called when a movable objects intersects the ray.
Implemented in Ogre::RaySceneQuery. |
Copyright © 2000-2005 by The OGRE Team
Last modified Sun Nov 20 12:39:39 2005